Pet Refining Updated Guide: F2P & Spenders
One Wild Mark gives the same stats on any pet; stat color decides failures. F2P roadmap from Cave Hyena to purple for Advanced marks, and how spenders scale up (Ton's update).
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One Wild Mark gives the same stats on any pet; stat color decides failures. F2P roadmap from Cave Hyena to purple for Advanced marks, and how spenders scale up (Ton's update).
Arena tiers move generation by generation, not as a fixed ranking. F2P needs just five heroes: Molly, Alonso, Greg, Gwen, then Renee and Wayne. Slot targeting order, positioning rules, G1-G6 lineups.
The four joiner slots are decided by join order — offensive rallies only by pre-assignment, garrisons by promotion cycling. Plus why 20% skills lose, Mia's 43.75% EV, and the filled-in Gen 12 table.
A shop event, not a milestone event. Silver Shells carry over between runs, so pick one target and save. F2P gets 120, the $5 pass 250; $20 and $45 are the sweet spots and the rate collapses at $10.
Ton's T11/T12 philosophy: unlock order, what each improvement research actually covers, Steel management, why T11 at FC5 beats T10 at FC8, and the T12 skill stacking that changes rallies.
Revised after the first battle. The win check is three steps — stars, then power — so equal stars means the stronger alliance wins. One front stronghold opens the HQ, and morale floors at 60%.
Stop memorising joiner tables and compute them: three leaders and a troop ratio in, slot saturation, widget firing, dead class-locked skills and ranked joiners out. 45 heroes built in.
New in the 2026-08-13 update. 1 widget spent = 1 point; 275 maxes a piece, 750 points hits the final Lv.14 tier. Event packs sell widgets at 2-5 per dollar against the standard 1, making this the best value in the game. Champion Forge $10, ~7-8k gems for F2P.
If you were spending the new generation's hero shards anyway, this event's $10 paid track is the best $10 in the game. Shard costs, milestone tiers, the packs to skip, and the $20-per-generation budget.
Enlistment Office numbers no official source publishes, from community testing: five Loyalty recovery tiers (14,5001,450/h), gathering worth only 400450 per level 8 tile, and the hoarding trap.
Stop memorising joiner tables and derive them: SkillMod split into nine slots, the +100% vs +144% stack-vs-split gap proved, plus the investment threshold that decides who actually gets picked.
The whale playbook for Frostfire Mine: LLLLR skills, camping Lv.3 veins at 53/s with the every-minute 5,000 occupy trigger, why chasing volcanoes is the classic whale mistake, expert Kathy, Smelter play and counterplay.
Full guide to the IWL auto-tournament, now open from Gen 4+ — 300 Testaments just for registering, Labyrinth-style formation strategies, 10-match qualifiers and the top-64 Bo3 bracket, risk-free predictions (2x on win, full refund on loss), and shop priorities.
Analysis of the 3 new Fire Crystal packs (crystal / shards / refined) added July 30. Top-tier 175-200% value for T12 super-refiners, an average 95-132% early on. Torxim value table, super refinement scaling, and why to time your buy with Alliance Mobilization.
Prep phase doesn't start on Monday. Scouting the enemy state, running the title queue (VP / Minister of Education, the 49-slot trick), the spend-late master sheet, the Tuesday checkpoint, and the battle participation poll — Ton's state-running workflow.
Confirmed WOS×Kingshot Twin Star numbers: 54 F2P dice, must-buy $5 FSL pack (6.8 dice/$), tile odds, milestone costs ($25-$760), Megalodon team strategy, Polar Shop ranking, Twin Kings spending days.
Complete guide to Wild Brawl, the 10-player FFA battle royale: Cross-Gen vs Same-Gen choice, hitting 25,000 points in 2-3 matches then going AFK, strong/weak player playbooks, and shop value math (Refined Fire Crystal at 1.8x lab cost).
Full breakdown of the 6-day dice board event — 25-tile coin EVs (big treasure 500 > Blue Chest 370), Illusion Dice targeting, the F2P 37-dice ceiling at milestone 120, pack value, and Caravan shop priorities.
Why 50/20/30 (Infantry/Lancer/Marksman) is the standard opening build: Lancer heroes only pop from Gen 4 Renia. Hero roadmap Gen 1-11, Lucky Wheel gem budgeting, and the 'Infantry one level ahead' ladder.
The game's percentage labels use a baseline that shifts with a pack's release date, so old packs read low and new ones read high. Check the real value for your own FC tier, and keep value and usefulness apart when deciding.