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King of Phantoms Guide — Halloween 7-Day Event and the SvS Prep Overlap (Ton)

Halloween's 7-day All-of-Chief event. Day 7 (Mon) overlaps SvS prep for double speedup points; 40M name card strategy; training day by FC/tier; 8M T11 research timing; beast candy cap 4,000.

공략노트·Source: Ton (TontonYouTube) video + master sheet Halloween 2026 + official wiki Sneak Peek · compiled 2026-10-26
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The Halloween season's 7-day "All of Chief"-style event. Same structure as September's Moon Chief, but this time Day 7 (Mon 11/02) overlaps SvS prep — speedups, construction and research score twice. The target is 40M points = Permanent Name Card (a top-25 cut on your state may be lower, so check your state's cut first). Training day: FC8 and below = Day 4 (Fri), FC10 = Day 1 & 6 (Tue · Sun). One T11 research = 8M power = 20% of the name card — finish it on a power day (Tue/Sun). Day 2 beasts: candy cap cut from 7,000 to 4,000, and most of your points must be in by Fri–Sat. Mithril, charms, sigils and pets score nothing. The gems you saved during Moon Chief are for now.

Overview

Structurally it is the All of Chief family — the scored categories rotate daily. Being a seasonal event, only the "skeleton" categories score. Ranking currency: Hunter Points.

Does not score: Mithril · Chief Charms · Sigils · Pets · Books of Knowledge

Scores: Power (construction · research · troops) · Speedups (expert speedups included) · Hero shards · Keys · Polar terrors / beasts · Essence stones & widgets · Gathering · Gems · Chief gear

Permanent Name Card — official Sneak Peek: reaching the target points guarantees a permanent name card; ranks 1–25 keep their ranking rewards. The 40M target comes from the pre-patch-note dev Q&A and was confirmed by data miners (Ton). Ton rates it the most valuable cosmetic of this season.

Other Halloween cosmetics: nameplate · march skin (well liked) · avatar frame. The city skin does not come from King of Phantoms.

1. The Halloween Party bundle official Sneak Peek

EventWhat it isDates (UTC)
King of Phantoms7-day All-of-Chief daily tasks · Hunter Points — the subject of this guide10/27–11/02
Pumpkin InvasionBeasts drop Peculiar Flavored Candy → 10 hits defeat a Pumpkin Fiend. Candy cap 4,00010/27–11/03
Sugar StormCandy drops from beasts, gathering, spending gems and using speedups → pumpkin-smash currency10/27–11/02
Spooky GatheringReward pass levelled with Pumpkin Points (Ghoul Baron / Scarlet Count paid tracks)10/27–11/02
Halloween TuneMission bingo — a row/column = stage chest, full board = Phantom Fortune10/27–11/02
Trick or Treat!Visit one of three Candy Witches10/27–11/02
Fantasy DisguiseDisguise Wands / Magician's Cloak (8h protection)10/27–11/02
Kasia's Wish HouseSeasonal spending event → see the season-spending guide10/28–11/02
Top-up BenefitsTop-up point rewards10/27–11/02

2. Day-by-day overlap calendar from the master sheet's main tab

King of Phantoms scoring

TaskDay 1 Tue
10/27
Day 2 WedDay 3 ThuDay 4 FriDay 5 SatDay 6 SunDay 7 Mon
11/02
ConstructionPowerSpeedupsPowerSpeedups
ResearchPower
(finish T11)
SpeedupsPower
(finish T11)
Speedups
TroopsTroop power*SpeedupsPromote > TrainTroop power*Speedups
Hero shards●●
Keys●●
Essence & widgets●
Chief gear●
Gathering●
Polar terrors & beasts●
Gems●
Scores in both events (BEST) King of Phantoms only Average — avoid if possible Worst efficiency (construction power) · training on Day 1/6 is red for FC8 and below

* Sheet footnote: for FC9 and FC10, Day 1/4/6 efficiency depends on the tier you train → table in section 5. The CSV export carries no colours; they were restored from the video and the Moon Chief round.

Other events in the same week (sheet)

EventDaysScored items
Alliance MobilizationTue–Sat120k troop power · packs · hero shards · polar/gathering (Wed: beasts & polar) · essence stones · fire crystals · chief gear · chief charms · experts (Tue) · gems (Sat)
Armament Comp. 1Tue–WedHero shards · chief gear · fire crystals · speedups · experts
Officer Project 1Wed–ThuChief charms · essence stones · widgets · promote>train
Armament Comp. 2Fri–SatChief gear · essence & widgets · mithril · fire crystals · speedups
Officer Project 2Sun–MonHero shards · essence & widgets · mithril · chief gear
Defeat Nearby BeastsWedBeasts · polar terrors
SvS Pre PhaseMon–Monday column: chief gear/charms · fire crystals · research speedups

Items that score in both events

DayOverlapNotes
Day 1 TueHero shards (Armament 1) · fire crystals · troop power (Alliance Mobilization)You could close Armament with Justus/expert shards the day before, but finishing it with hero shards on Day 1 scores both
Day 2 WedBeasts · polar terrors (Defeat Nearby Beasts + Alliance Mobilization)Officer Project 1's charms and promote>train are also dark green, but Ton only does them "if you want to win Officer Project" — keep them for SvS prep
Day 3 ThuHero shards · keys (Alliance Mobilization) · speedups (weak)Shards are better on Day 1 (triple with Armament)
Day 4 FriTrain / promote troops (Alliance Mobilization troop power)Best day for FC8 and below. No overlap with Armament 2
Day 5 SatGems (Alliance Mobilization gem mission + 3M-gem pet stone task) · essence & widgets (Armament 2 + last day of Alliance Mobilization)Everyone wants the 50k gem mission — expect not to get it
Day 6 SunGathering + natural trainingNothing overlaps Officer Project 2
Day 7 MonSpeedups (SvS prep) · chief gear (Officer Project 2 + SvS prep)Ideal if you can stack construction/research state buffs on Monday

3. Minimum-effort completion route Ton's Discord summary

1Tue — half your keys

Or complete with training alone ("a few T11/T12 batches finish Day 1 without keys"). If your state dumps keys on Day 1, use all keys on Day 3

2Wed — beasts → polar terrors

Candy cap 4,000. Ton auto-hunts ~2,500 then switches to polars

3Thu — the other half of the keys

4Fri — train / promote troops

Best day for FC8 and below

5Sat — gems or essence stones

3M gems via the pet stone task → VIP. Last day of Alliance Mobilization

6Sun — gathering + running training

Playing normally auto-completes it

7Mon — speedups or chief gear

Overlaps SvS prep / Officer Project 2

Filling gaps: train/promote → essence stones → a little speedup last. Gems only score on Day 5.

4. Pushing for the 40M name card

Pick the target first

  • Top states → 40M is the target. Outside the top 25 still gets the card once you pass it
  • States that don't reach 40M → top 25 in your state is enough. The cut might be 20M or 15M → check last round's distribution
  • Timing: have most points in by Fri–Sat. Sun–Mon only offer gathering, speedups and chief gear

How the point sources behave

  • Essence stones, gems, hero shards and keys give the same points to everyone
  • Troop training scales with tier and FC — T12/FC10 reaches 40M on training alone, T10/FC1 struggles badly
  • One T11 research = 8M = 20% of 40M. On a 25M-cut state that's a third by itself

Investment order

  • Train on the right day — section 5. If your state turns on the training buff on Day 1 (Tue), the cooldown returns next Thursday, and that day becomes the best for almost everyone except FC1–7
  • Land T11 research on a power day (section 6)
  • Polar terrors (Day 2)
  • Essence stones & gems (Day 5, last day of Alliance Mobilization)
  • Chief gear (Day 7, Officer Project 2)

5. Choosing the training day per FC and tier — Seasonal Troop Training tab

Day 1 (Tue) · Day 6 (Sun) = power scoring (one troop's power = points) · Day 4 (Fri) = count scoring (fixed points per troop, FC-independent)

Day 4 fixed points (any FC)

TierT7T8T9T10T11T12
Points per troop506890118140170

Day 1 / Day 6 power per troop

FCT7T8T9T10T11
FC028385066—
FC130415471—
FC232445876—
FC334476283—
FC437516788—
FC540547294114
FC643577799120
FC7466082104126
FC8496387110135
FC9516691115141
FC10546995121148

T12 = 178 (FC10) — the figure Ton points at in the video: Day 4 170 vs Day 1/6 178.

Verdict — best training day by main tier

Main tierFC8 and belowFC9FC10
T10Day 4 (Fri) 118 vs 110Day 4 118 vs 115 (+3)Day 1/6 (Tue·Sun) 121 vs 118
T11Day 4 (Fri) 140 vs 135Tie 141 vs 140 (+1)Day 1/6 (Tue·Sun) 148 vs 140 (+5.7%)
T12——Day 1/6 (Tue·Sun) 178 vs 170 (+4.7%)

Rules of thumb · what if the state buff is on another day?

  • FC0–FC8 → always Day 4 (Fri). Nothing to think about
  • FC9 → the one bracket that needs thought. T11 favours Day 1/6 by one point, T10 favours Day 4 by three. If you can't be bothered, Day 4
  • FC10 → Day 1 (Tue) or Day 6 (Sun). Whichever suits you
  • The real answer is points + state buff + titles + overlaps. But at FC5–6 and below, training on Day 1/6 is probably still a loss even on a buff day — a ~30/120 ≈ 25% point loss per troop is hard to recover with a 50% additive training-speed buff (Ton's estimate). Break-even ≈ FC4–5
  • If the state turns on the training buff this Tuesday (Day 1), the cooldown is back next Thursday — usable on the SvS-prep training day too

6. The 8M-power T11 research timing trick

One T11 research ≈ 8M power = 8M points. The single largest chunk of points this week.

Situation (watching on Monday)What to do
7+ days remainingPlan to finish on Day 6 (Sun). Around Day 3 (Thu), speed it down to about 96 hours (safety margin), then finish with speedups on Sunday
e.g. 6.5 days — can't stretch to SundayFinish it on Day 1 (Tue) with speedups. Tuesday power points
5 days or lessFinish on Day 1, and take the Alliance Mobilization research-speedup task for a little Armament credit too
Don't aim for exactly 72 hours — every round someone miscalculates and spills 8M power onto a non-scoring day. Ton himself only uses research speedups to land T11 on Sunday.

7. Day notes beasts 4,000 · gems · Alliance Mobilization changes

Day 2 — beast candy cap 7,000 → 4,000

The Sneak Peek's "4,000 beast" means a 4,000-candy cap in Pumpkin Invasion. That's 3,000 fewer for F2P than the old 7,000. 7,000 took a lot of stamina cans; 5,000–6,000 was the realistic F2P line.

Whether 4,000 means "same rate, done sooner" or "lower drops, same cans" must be checked on Day 1. Ton's plan: auto-hunt beasts to ~2,500 → polar terrors for the rest. Polars give slightly more seasonal points per stamina (identical in SvS prep).

Day 5 (Sat) — 3M gems + essence stones

  • 3M gems via the pet stone task → fine to funnel into VIP points
  • Last day of Alliance Mobilization — everyone takes the gem missions, so expect to miss the 50k one
  • Essence stones score in every event → good for an Armament ranking too. Whether to burn essence right before SvS is a state decision (SvS-focused states hold)

Alliance Mobilization changes (Ton's comments)

  • Chief gear, charm, fire crystal and essence tasks are now split into small steps — no more burning 150 essence stones in one go
  • Fire crystal tasks accept regular, shards and refined (research/buildings) — welcome for late-game players who only use refined
  • The new siege-shield and fire-crystal missions seem mostly exclusive (personal) missions
  • Ton still makes most of his points from troops; pack tasks in weeks he buys packs

8. Day 7 (Mon) — using the SvS prep overlap

The key point of the week

  • Speedup points count for both SvS prep and King of Phantoms. Consider running both the construction and research state buffs on Monday — something you normally wouldn't — but not possible if they were already used this week, so plan now. Ton's state runs research only (mostly T12 research)
  • Why it matters: spending speedups and gems drops Sugar Storm candy → pumpkin smashing returns speedups, essence stones and gems → more resources to spend on SvS prep
  • Officer Project 2 (Mon) is chief gear too, so Day 7 chief gear scores twice. Completing Day 7 on chief gear alone needs 2–4 upgrades for F2P and is hard — on a buff day it becomes worth finishing with speedups (normally not recommended)
  • Chief gear options: ① now (Officer Project 2 + King of Phantoms) ② save for the late-November Thanksgiving season ③ save for SvS battle points. A choice you don't usually get

9. Sugar Storm candy conversion · pumpkin-smash notes values from previous pumpkin-smash rounds · to confirm on Day 1

InputCandy
2 hours of speedups≈ 10
1,000 gems≈ 10
  • Cooking-type events use ingredients and have different values; this round is a punching/smash type
  • Smash tip: spam from 12,000+, ideally 15,000–16,000+ for much better luck (tentative)
  • A calculator for the skin should appear on Torxim (torxim.com)
  • Gems score only on Day 5 in King of Phantoms, but candy drops every day you spend gems/speedups → stacking "King of Phantoms points + candy refund" on the same day is the week's basic mindset
  • Ton's Discord has copy-paste alliance summaries (short version for translation) and a 7-day summary image
Sources: Ton (TontonYouTube) — King of Phantoms Guide: MASSIVE overlap with SVS prep phase! · master sheet WOS - Public - TontonYouTube - Halloween 2026 · official wiki Sneak Peek
Compiled 2026-10-26 · scoring table from the sheet's main tab (colours restored from the video) · the 40M name card and candy values are pre-launch information — verify in game on Day 1