Dolphin Hero Roadmap (Gen 1-11)
Even as a spender, do not do everything. Defer some heroes, let others lead the rallies, and put the money into widget Lv.10 on the heroes you keep for years - Jeronimo, Alonso and Mia first, then Bradley and Rufus.
58 guides
Even as a spender, do not do everything. Defer some heroes, let others lead the rallies, and put the money into widget Lv.10 on the heroes you keep for years - Jeronimo, Alonso and Mia first, then Bradley and Rufus.
Invest only in Lucky Wheel heroes and heroes you will keep for two generations or more - chasing the current generation forever is why F2P accounts end up with 3-star heroes everywhere and no shards. Picks, skips and investment ceilings for every generation.
A monthly event with a daily pack every 2 days. Tokens open board tiles for rewards, and F2P players get roughly 46 free per event. The board holds 6 prize pools, the later ones carrying x4 and x5 multipliers.
Registered ratios no longer cluster at 50/20/30, so opposing power has to be normalized before you compare it. How to read an opponent's lane pattern from four data points, and why SS/mid/mid beats strong/strong/weak.
Max Baldur, then push Valeria to 50-60. The utility skills on those two Experts are worth 30-40 extra Elite Sigils a month, which is the part most players miss because they only read the combat skills.
Three parts feed each other: the Field Depot produces footballs, the Penalty Shootout spends them, and Football King competes on overlaps. Bank Doom Keepers for a high Treasure Point pool, and train troops on the day that scores best for your tier.
Charms rebalance the Health and Lethality the game is stingy with, but they are expensive and Lv.12-16 only unlocks at Gen 7. Defer them until then, take Designs from packs, and keep your two main classes close together.
Chief Gear gives Attack and Defence - the side the game already hands you too much of - which is why it ranks low. Level all six to blue, push one piece to Gold T2 3-star to open the exchange, and spend on Charms and research instead.
September rerun: F2P claims on floor 2-3, whales use the 2x sigil rule. Expert books and sigils ~200%, charm guides ~160%; skip chief gear except the daily chest. Up to $50 a day.
Gloves then Coat, and upgrade the Fire before anything else to halve your fuel burn. Super Plow is only worth it up to level 7 - after the level 14 cost spike, manual is half the price. The levels you cannot skip are 15, 16 and 24.
Concede days 1, 3 and 5 and push days 2, 4 and 6 - that is 8 of 13 points, past the 7 you need. Which days to push depends on the week's overlaps, and the whole thing rests on the alliance holding its resources.
1 신서버, 시작부터 지르지 마라 ❄ 첫 4일은 눈치 게임 시작하자마자 행군·건설 패키지 안 사도 됨. 다이아 가치가 생각보다 낮다. 건설은 다이아 2000 으로 추가 구매해서 4일 정도 굴려보기. ❄ 정착 기준 랭킹 5위 안에 한국 아뒤 가 있는지 본다. 한국인 적당히 있고 분위기 맘에 들면 → 그때 정착. 2 0순위…
There is no correct build - priorities only fall out once your troop ratio and priority events are settled, and for most people the answer is one strong set. Includes the upgrade order, the Lv.39 Mithril sweet spot, and the XP reset trick.
Revised 09-10: one Wild Mark gives the same stats on any pet; stat color decides failures. F2P roadmap from Cave Hyena, spending tiers, SSR cost table and stat priority.
Losing HQ wave 20 is a damage problem, not a tanking one. There are only three turns, and everything rests on wiping Joe's Infantry on turn 1 - which is why every defender runs 100% Marksman.
Day-2 update to the Endless Trial guide: defensive stats feed your damage, waves run long so stacking buffs compound, and at low/mid gens Lin, Mia/Reina and Gatot beat your current-gen line-up.
Lucky Hero Gear Chest is the top Ultimate Treasure (214%); click position is irrelevant, so auto-play is fine. Pity: 14 digs common, 22 Supreme. F2P ~90 pickaxes = floors 6-7; $410 full max = 45-50 Mithril.
The value chart is not your first filter — "what am I short of?" is. Ton's shop rules, priorities by spending tier, and why the x5 multiplier quietly wrecks your budget.