Pet Refinement Strategy
Refinement is stats and nothing else: Wild Marks buy extra stat percentages. Each colour costs explosively more than the last and Common Marks stop working at purple, so when you spend which Mark is the whole game.
The premise — refinement is stats, nothing else
Refinement is not XP and not breakthrough. It is spending Wild Marks to add extra stat percentages, full stop. The catch is that each colour costs explosively more than the last, and Common Marks stop working — so when you spend which Mark is the whole game.
The "one stat at a time vs. all of them (Auto)" argument has no single answer. Mixing the two according to your spending level and current colour tier is what works. And refining low pets (non-SSR, gray to green) is barely worth anything, so skip them → funnel Marks into purple and SSR pets only.
🎨 Refinement colour tiers Mark requirements explode as the colour rises
the start
SSR class
| Band | Do Common Marks work? |
|---|---|
| Gray → Green | Yes, well. Almost no failures |
| Green → Blue | Still effective |
| Blue → Purple | Frequent failures and the gains shrink sharply → you need Advanced Marks by the end of it |
| Purple → Golden | Common Marks are effectively dead → Advanced only |
※ An important rule: once a stat reaches blue it never drops back to green. (This is what makes the one-stat-at-a-time approach viable.)
🔧 The two Marks
| Mark | Source / cost | Effect |
|---|---|---|
| Common Wild Mark | 500 gems each (1m gems = 2,000 Marks) Weekly packs · 60–120 per $100 | A small, random increase |
| Advanced Wild Mark | The Treasure Hunter event is by far the best rate Cash packs are expensive | A large, random increase |
💡 Pulling Advanced Marks from Treasure Hunter is the best value there is (worth putting pet Marks next in priority after heroes and gear).
⚖️ The two refinement approaches no right answer → mix them
Everything at once. Nothing to think about and it stays balanced. But it burns Marks on stats you do not want → accept that the stats you care about lag
Retry a single important stat until it rises. Much cheaper (one stat ≈ 300–400 against ≈ 2,000 for all → three stats costs about half). But the stat colours end up uneven
Through gray and green there is no need to split at all; at blue it is arguable; at purple it comes down to how much you spend.
💰 Cost per colour on an SSR pet Ton's estimates · your own luck varies
| Band | Common Marks | Advanced Marks | In cash |
|---|---|---|---|
| Reach green | 200 | or 60 | about $20 |
| Reach blue | 600 | +140 | about $60 |
| Reach purple | 2,000 (1.8–2.2k) | +260 | about $200+ (two packs) |
| Unlock golden | Common is dead | 610 | about $500+ |
| Golden MAX | Common is dead | 1,900 | about $1,600 |
📉 What the stats actually cost
The first 30% of stats runs about $300; the last 30% runs about $2,000 → the early bands are overwhelmingly cheaper.
One SSR pet at MAX gives 18% health and 18% attack to every class. Seven SSR pets total around 140% in stats → close to mandatory for a big rally leader, but at $2,000+ per pet that is ≈$20,000 for seven. So: everything up to blue is very cheap, and golden MAX is deep whale territory.
🎯 Strategy by spending level
The common starting point (everyone)
Take every SSR pet — and purple pets too if you like — to blue on Auto. No thought required: Common Marks are cheap and land reliably up to blue.
It does take a while. Ton's F2P alt only had every pet at blue at day 830 on the server, Gen 10, FC10. Pure F2P: about two and a half years.
| Spending level | Strategy |
|---|---|
| F2P / very light | ① every pet to blue → Common Marks to the one-third mark → ② Advanced Marks to take one or two pets (three at most) to purple on all stats → ③ the rest one stat at a time, only the stats you want. Golden MAX is never happening — blue plus your key stats is the realistic goal |
| Mid $500–2,000/month VIP 12+ | ① every pet to purple (buying Common Marks with gems) → ② Common is dead after that, so Advanced Marks: some pets on all stats (Auto), others one stat at a time — a mix |
| Whale every pet MAX | $2,000+ per pet, ≈$20k for seven. Concentrate on Treasure Hunter for the discount, then push. Mix it: some golden with Advanced on all stats, others on specific stats. The cheapest route per Discord: Common through Lv.10 and 20 → switch to Advanced from the one-third mark → Advanced to the end |
📊 Stat priority for one-stat-at-a-time
| Playstyle | Stats first |
|---|---|
| Rally leader | All classes matter (health and attack alike) |
| Rally joiner (pure damage) | Marksman Lethality and Attack above all |
| Tank / city burner | Infantry Health first → then your main class (Lancer or Marksman) |
F2P order for one-at-a-time: ① Infantry Health → ② whichever class you field most (Lancer or Marksman). Pure damage dealers go one direction: Marksman Lethality.
🧩 The "I am ruining my pet" myth
Going one stat at a time leaves some stats blue and others green, and people worry they have wrecked it — you have not, in any way that matters.
Lower-tier stats rise faster (green climbs quicker than blue) → the spread evens out on its own over time, with the laggards catching up around the 75% mark. Given enough Marks, time fixes it. No reset needed.
✅ Summary
- Refine purple and SSR pets only — skip the low ones
- Everything to blue on Auto (cheap and reliable) → Advanced Marks from purple
- F2P: one or two pets to purple on all stats, the rest one stat at a time
- Mid: every pet to purple, then mix Advanced Marks
- Whale: concentrate on Treasure Hunter and push to golden MAX
- Uneven stat colours are fine — do not reset, time balances them
All that differs is where you put the cursor: which colour you switch to Advanced at, and how many pets get every stat. The principle is identical.
Specific to pet refinement. For the unlock tree, pet skills and progression priority generally, see the pet progression guide.
Check Ton's Discord for current information and the detailed cost tables.