Labyrinth Guide: Shop Value & Best Ratios (2026 Update)
Ton's Labyrinth guide: shop priority (Mithril, XP Components, Lucky Hero Gear Chest, Refined Fire Crystal), zones by day, and the new default of two marksman ratios + one lancer ratio.
What changed in this video
- The default Land of Heroes / Gaia's Heart setup has flipped. Instead of the old main-account option (lancer ratio + marksman ratio + 50/20/30 all-rounder), "two marksman ratios + one lancer ratio" is now the default. It wins clearly on farm accounts and slightly on mains with several gear sets.
- On Gaia's Heart, add 3–4% lancers to the marksman ratios. The T12 lancer skill buffs infantry and marksmen (Land of Heroes uses fixed T10 troops, so it does not matter there).
- "Mia and Molly need no gear" was a simplification. Because of crowding, a handful of lancers can deal 10–20% of a march's damage. Spare goggles and boots (lethality) on them help a lot.
- For the march-3 marksman hero, some players now report Greg beating Bradley.
- Shop: Mithril → XP Components → Lucky Hero Gear Chest → Refined Fire Crystal. Mythic decoration components are an underrated pick.
🛒 Labyrinth Shop value & priority
Check value on Torxim (torxim.com): enter your state in the top-right corner, make sure the state age matches, then sort by value. High value does not mean "must buy". Adjust to your own bottlenecks.
| Item | Torxim value | Verdict | Ton's comment |
|---|---|---|---|
| Mithril | Highest | Buy | Everyone takes it |
| XP Components (hero gear) | High | Buy | Recommended for most. Ton is considering skipping at his spend level |
| Mythic General Shard | High | Skip | 500 each, max 5 — too expensive |
| Refined Fire Crystal (rFC) | Medium | Always if available | Very hard to get, huge bottleneck for T12 and late buildings. Recent addition (unlock timing unclear) |
| Mythic Decoration Components (Daybreak Island) | Medium+ | Mid dolphin+ | Underrated. Almost no other source. Ton buys 10 a week for months |
| Fire Crystal Shards | OK | Leftovers | Dump spare currency here |
| Lucky Hero Gear Chest | OK | Buy | Ton's #3. Always short, F2P to big spender |
| Chief Gear Material Chest | Dropping | Skip | |
| Charm Guide / Design | Very low | If needed | High value for rally leaders / garrison (below) |
| Speed-ups | Lowest | Never |
Ton's buying order
Low stat value, but rally leaders and garrison players get a lot from them. 20 a week is very little, so one purchase speeds charms up noticeably.
Charm levels 1–4 need more guides; after that, up to Gen 10–11, you need far more designs. Use the shop to fill whichever is short.
Chief Gear Material Chest · Mythic General Shard · speed-ups. Weigh the rest by value and your needs (T12, War Academy research…).
📅 Zones by day stats counted · heroes
| Day | Zone | Stats counted | Heroes |
|---|---|---|---|
| Mon–Tue | Land of Heroes | Heroes, hero gear, exclusive gear | Yes |
| Wed–Thu | Cave of Monsters | Pets, pet skills | No |
| Wed–Thu | Charm Mine | Chief charms | No |
| Fri–Sat | Research Center | Research, War Academy (incl. T11/T12) | No |
| Fri–Sat | Gear Forge | Chief gear | No |
| Sun | Gaia's Heart | Almost everything above | Yes |
Day layout cross-checked with web guides. You start with 2 marches and unlock a 3rd at a threshold (Ton recalls around level 25).
Hero days and no-hero days are different games
60/40 only works because of hero skills. In the four middle zones without heroes, 60/40 is very likely terrible, even for lancer builds.
🏆 Gaia's Heart = your IWL test lab
- 3 marches, heroes, nearly all stats: the closest battle to Icefire Warhymn League (IWL). Test your lineups here.
- Read top IWL players' battle reports (easier than replays). Marches fight in order, 1 vs 1. A common pattern is two marksman ratios + one lancer ratio, with the Mia marksman march usually the strongest.
- Strong players hide their real strategy in easy matches. Don't trust early reports alone.
⚔️ Land of Heroes / Gaia's Heart new default · Gen 4+
Widgets don't matter (not a rally); heroes are used for their skills. Mia, Molly and Philly are rare lancer heroes whose skills buff all troop types, which makes them ideal buffers in marksman ratios that use few or no lancers. Your main gear goes to the march-3 lancer. IInfantry LLancer MMarksman · ratio = Inf/Lan/Mks
| March | Heroes | Ratio (I/L/M) | Key point |
|---|---|---|---|
| 1 | I Best infantry · M best marksman · L Mia | 48/4/48 50/4/46, 54/3/43 etc. all fine | Variants feel almost identical. No main gear on Mia, but spare lethality gear (goggles/boots) yes |
| 2 | I 2nd infantry · M 2nd marksman · L Molly / Philly | Land of Heroes 50/0/50 Gaia (T12) 48/4/48 | Land of Heroes uses T10, so lancers don't matter. Gaia counts research → 2–4% T12 lancers (skill buffs inf/mks) |
| 3 | I 3rd infantry · M Bradley / Greg · L best lancer | 60/40/0 | Zero marksmen. 60/30/10 rarely works. Fallback heroes: Alonso, Lynn. Main gear = this lancer |
Mia > Molly / Philly. If you have all three, spread them. Test both Greg and Bradley.
🧮 Crowding: why Mia and Molly still want gear
- Damage uses the square root of troop count. Big groups (48% inf/mks) shrink a lot; small groups (3–4% lancers) shrink less.
- So 3–4% lancers can deal 10–20% of the march's damage. Whenever your marksman ratio includes some lancers, spare gear on Mia/Molly pays off.
- Ton's own setup: zero health essence stones on his main lancers, but essence stone level 6–7 on goggles and boots of both Mia and Molly, purely for damage.
- The point of gear spreading: best lancer gear on the march-3 lancer, second set on Mia. Mia's skills work without gear.
🔭 Gen 12+ (being tested)
Players are running a marksman ratio (4% T12 lancers on Gaia) + Mia marksman ratio + a Renee lancer ratio (viewer suggestion). Ton is "really doubting" the Renee part and will test it for a follow-up. Not confirmed.
📐 Other zones Cave of Monsters · Charm Mine · Research Center · Gear Forge
Lazy all-rounder: 45/10/45. Works for 99% of players (lancer builds excepted).
| Account type | Ratio to use | Notes |
|---|---|---|
| Marksman only | Ton's Discord option 2 | Marksman-heavy ratios |
| Balanced | Ton's Discord option 3 | Inf/mks first, lancers third but all developed → a bit more lancers. Previous values: Cave of Monsters 65/10/25 · Charm Mine 55/10/35 |
| Lancer | Ratios from lancer players | Not tested by Ton |
Pick by whether that zone's stats are balanced
Even a marksman-heavy account is balanced differently per stat source.
- Ton: charms, T12 research and hero gear lean marksman, but chief gear is balanced → balanced ratio on Gear Forge days.
- Pets leveled for all troops at once → try the balanced ratio in Cave of Monsters.
- Following one option blindly can cost you a few levels.
🌱 Early game Gen 1–3
| Situation | Ratio (I/L/M) | Notes |
|---|---|---|
| Default | 50/20/30 | Hard stage with few hero options |
| Alternatives | 60/10/30 · 45/10/45 | Work better for some players |
| Leaning lancer | 50/30/20 · 60/30/10 | Swap marksmen and lancers once gear/charms lean lancer |
| Got Mia (Gen 3) | Marksman ratio | Mia needs little gear → second lancer gear on Mia, first set on your next hero (Molly/Philly) |
💡 General mindset
- Ton tweaks percentages level by level. A ratio that worked once is not a "secret formula".
- Stuck? Change the ratio. Sometimes nothing changes, sometimes it suddenly works.
- Check whether a ratio someone gives you is for a marksman or a lancer account.
- Level pacing/difficulty was recently adjusted, but Ton noticed no difference.
Source: Ton (TontonYouTube) – ULTIMATE Labyrinth Guide: Shop value & BEST ratios (https://youtu.be/PWtb_I2-cTg)
Previous edition: Labyrinth Formation Ratio Guide (2026-07). Optimal ratios depend on your stats and number of gear sets — test for yourself.