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Labyrinth Guide: Shop Value & Best Ratios (2026 Update)

Ton's Labyrinth guide: shop priority (Mithril, XP Components, Lucky Hero Gear Chest, Refined Fire Crystal), zones by day, and the new default of two marksman ratios + one lancer ratio.

공략노트·Source: Ton (TontonYouTube) ULTIMATE Labyrinth Guide · https://youtu.be/PWtb_I2-cTg · day layout cross-checked 2026-10-09

What changed in this video

  1. The default Land of Heroes / Gaia's Heart setup has flipped. Instead of the old main-account option (lancer ratio + marksman ratio + 50/20/30 all-rounder), "two marksman ratios + one lancer ratio" is now the default. It wins clearly on farm accounts and slightly on mains with several gear sets.
  2. On Gaia's Heart, add 3–4% lancers to the marksman ratios. The T12 lancer skill buffs infantry and marksmen (Land of Heroes uses fixed T10 troops, so it does not matter there).
  3. "Mia and Molly need no gear" was a simplification. Because of crowding, a handful of lancers can deal 10–20% of a march's damage. Spare goggles and boots (lethality) on them help a lot.
  4. For the march-3 marksman hero, some players now report Greg beating Bradley.
  5. Shop: Mithril → XP Components → Lucky Hero Gear Chest → Refined Fire Crystal. Mythic decoration components are an underrated pick.

🛒 Labyrinth Shop value & priority

Check value on Torxim (torxim.com): enter your state in the top-right corner, make sure the state age matches, then sort by value. High value does not mean "must buy". Adjust to your own bottlenecks.

ItemTorxim valueVerdictTon's comment
MithrilHighestBuyEveryone takes it
XP Components (hero gear)HighBuyRecommended for most. Ton is considering skipping at his spend level
Mythic General ShardHighSkip500 each, max 5 — too expensive
Refined Fire Crystal (rFC)MediumAlways if availableVery hard to get, huge bottleneck for T12 and late buildings. Recent addition (unlock timing unclear)
Mythic Decoration Components (Daybreak Island)Medium+Mid dolphin+Underrated. Almost no other source. Ton buys 10 a week for months
Fire Crystal ShardsOKLeftoversDump spare currency here
Lucky Hero Gear ChestOKBuyTon's #3. Always short, F2P to big spender
Chief Gear Material ChestDroppingSkip
Charm Guide / DesignVery lowIf neededHigh value for rally leaders / garrison (below)
Speed-upsLowestNever

Ton's buying order

Mithril→ XP Components→ Lucky Hero Gear Chest→ Refined Fire Crystal→ Charms / research / decorations (by need)→ Leftovers → FC Shards
When to buy charm materials

Low stat value, but rally leaders and garrison players get a lot from them. 20 a week is very little, so one purchase speeds charms up noticeably.

Guides vs designs

Charm levels 1–4 need more guides; after that, up to Gen 10–11, you need far more designs. Use the shop to fill whichever is short.

Always skip

Chief Gear Material Chest · Mythic General Shard · speed-ups. Weigh the rest by value and your needs (T12, War Academy research…).

📅 Zones by day stats counted · heroes

DayZoneStats countedHeroes
Mon–TueLand of HeroesHeroes, hero gear, exclusive gearYes
Wed–ThuCave of MonstersPets, pet skillsNo
Wed–ThuCharm MineChief charmsNo
Fri–SatResearch CenterResearch, War Academy (incl. T11/T12)No
Fri–SatGear ForgeChief gearNo
SunGaia's HeartAlmost everything aboveYes

Day layout cross-checked with web guides. You start with 2 marches and unlock a 3rd at a threshold (Ton recalls around level 25).

Hero days and no-hero days are different games

60/40 only works because of hero skills. In the four middle zones without heroes, 60/40 is very likely terrible, even for lancer builds.

🏆 Gaia's Heart = your IWL test lab

  • 3 marches, heroes, nearly all stats: the closest battle to Icefire Warhymn League (IWL). Test your lineups here.
  • Read top IWL players' battle reports (easier than replays). Marches fight in order, 1 vs 1. A common pattern is two marksman ratios + one lancer ratio, with the Mia marksman march usually the strongest.
  • Strong players hide their real strategy in easy matches. Don't trust early reports alone.

⚔️ Land of Heroes / Gaia's Heart new default · Gen 4+

Widgets don't matter (not a rally); heroes are used for their skills. Mia, Molly and Philly are rare lancer heroes whose skills buff all troop types, which makes them ideal buffers in marksman ratios that use few or no lancers. Your main gear goes to the march-3 lancer. IInfantry LLancer MMarksman · ratio = Inf/Lan/Mks

MarchHeroesRatio (I/L/M)Key point
1I Best infantry · M best marksman · L Mia48/4/48
50/4/46, 54/3/43 etc. all fine
Variants feel almost identical. No main gear on Mia, but spare lethality gear (goggles/boots) yes
2I 2nd infantry · M 2nd marksman · L Molly / PhillyLand of Heroes 50/0/50
Gaia (T12) 48/4/48
Land of Heroes uses T10, so lancers don't matter. Gaia counts research → 2–4% T12 lancers (skill buffs inf/mks)
3I 3rd infantry · M Bradley / Greg · L best lancer60/40/0Zero marksmen. 60/30/10 rarely works. Fallback heroes: Alonso, Lynn. Main gear = this lancer

Mia > Molly / Philly. If you have all three, spread them. Test both Greg and Bradley.

🧮 Crowding: why Mia and Molly still want gear

  • Damage uses the square root of troop count. Big groups (48% inf/mks) shrink a lot; small groups (3–4% lancers) shrink less.
  • So 3–4% lancers can deal 10–20% of the march's damage. Whenever your marksman ratio includes some lancers, spare gear on Mia/Molly pays off.
  • Ton's own setup: zero health essence stones on his main lancers, but essence stone level 6–7 on goggles and boots of both Mia and Molly, purely for damage.
  • The point of gear spreading: best lancer gear on the march-3 lancer, second set on Mia. Mia's skills work without gear.

🔭 Gen 12+ (being tested)

Players are running a marksman ratio (4% T12 lancers on Gaia) + Mia marksman ratio + a Renee lancer ratio (viewer suggestion). Ton is "really doubting" the Renee part and will test it for a follow-up. Not confirmed.

📐 Other zones Cave of Monsters · Charm Mine · Research Center · Gear Forge

Lazy all-rounder: 45/10/45. Works for 99% of players (lancer builds excepted).

Account typeRatio to useNotes
Marksman onlyTon's Discord option 2Marksman-heavy ratios
BalancedTon's Discord option 3Inf/mks first, lancers third but all developed → a bit more lancers. Previous values: Cave of Monsters 65/10/25 · Charm Mine 55/10/35
LancerRatios from lancer playersNot tested by Ton

Pick by whether that zone's stats are balanced

Even a marksman-heavy account is balanced differently per stat source.

  • Ton: charms, T12 research and hero gear lean marksman, but chief gear is balanced → balanced ratio on Gear Forge days.
  • Pets leveled for all troops at once → try the balanced ratio in Cave of Monsters.
  • Following one option blindly can cost you a few levels.

🌱 Early game Gen 1–3

SituationRatio (I/L/M)Notes
Default50/20/30Hard stage with few hero options
Alternatives60/10/30 · 45/10/45Work better for some players
Leaning lancer50/30/20 · 60/30/10Swap marksmen and lancers once gear/charms lean lancer
Got Mia (Gen 3)Marksman ratioMia needs little gear → second lancer gear on Mia, first set on your next hero (Molly/Philly)

💡 General mindset

  • Ton tweaks percentages level by level. A ratio that worked once is not a "secret formula".
  • Stuck? Change the ratio. Sometimes nothing changes, sometimes it suddenly works.
  • Check whether a ratio someone gives you is for a marksman or a lancer account.
  • Level pacing/difficulty was recently adjusted, but Ton noticed no difference.
Source: Ton (TontonYouTube) – ULTIMATE Labyrinth Guide: Shop value & BEST ratios (https://youtu.be/PWtb_I2-cTg)
Previous edition: Labyrinth Formation Ratio Guide (2026-07). Optimal ratios depend on your stats and number of gear sets — test for yourself.