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Bear Trap Strategy After the December Patch

The December update overturned several pieces of received wisdom: health reduction is simply inert, Gwen is a nerf as a joiner, and Hector beats both Gregory and Flint. Plus Marksman rankings by generation and the joiner tiers.

공략노트·Ton (TontonYouTube) Bear Trap update video. Hero classes cross-checked against per-generation data - one person's views, so adjust for your server's generation and later patches

What this document is

The December game update changed a number of hero skills and with them the Bear Trap meta. Guides from before that — most of YouTube included — are partly outdated. This covers the assumptions that got overturned and the updated strategy.

The heart of Bear damage is not "send more" but "send less so you can join more rallies". For the basic structure and upgrading the trap itself, see the Bear Trap training guide.

🔄 What the December patch overturned debunked

ItemThe old assumptionNow (verified)
harmless Health-reduction effects
(riding along on pets and buffs)
"Drop any pet or buff carrying a health-reduction component before the Bear" The Bear has no health. Health reduction of any kind has zero effect on Bear damage — it neither helps nor hurts. → If it comes bundled with something useful, just leave it on; it is harmless. Bringing it deliberately is pointless
a gain Defence reduction (the Frostscale Chameleon, Hendrik) "Surely that is actually a loss?" Works as written, and it is a gain. Hendrik is a very good joiner on the Bear and generally (Gen10, 4-star)
safe Pet buffs and debuffs Unclear Safe to use
wrong Gregory > Hector? "Gregory (Gen10) replaces Hector" No. Hector is ahead. The video making that claim predates December
reversed Flint vs Hector Contested Hector, comfortably. Flint was nerfed, Hector buffed

🐻 The three core Bear Trap strategies

1Cap the troops you commit

The less you send, the more total damage each rally does. Going 200k → 100k (half the troops) only costs you 30% of the damage. The surplus goes into joining more rallies.

The maths: average rally capacity ÷ about 15 people (the leader sends full). Gen10 with FC10 ≈ 110–125k; early on ≈ 80k.

2Stagger the departures

Team A immediately · team B +1 minute · team C +2 minutes. There is always an open rally when your troops get home → a continuous cascade.

Run it as A/B/C role teams or as plain staggered departures — either works.

3Join in order, top to bottom

No cherry-picking which rallies to join. Fill them from the top down, in order.

Optional: you may skip anything under 50k (though even 50k does ~50% of a full march's damage). Slide past a rally if there is room for your march further down.

⛔ Do not use Gwen as a joiner

She does not work as described (increased damage taken by the enemy). She is actively a nerf in any rally with skill damage in it — and Hector, Mia and most Marksmen deal skill damage, so it is a loss almost every time. (Fine as the leader of your own rally; the ban is on joining.)

🦸 Bear Trap hero rankings as of the December patch

I = Infantry L = Lancer M = Marksman

Infantry (the leader's front slot, the backbone): I Jeronimo ▶ Hector ▶ Natalia ▶ Flint  (everyone else, Gregory included, is a poor fit for the Bear)

Lancer: L Mia (the mainstay) · Reina and Renee only match her at 30%+ Lancers (below that, Mia wins)

invest / PICK conditional poor fit for the Bear ★ worth a widget
Gen (Marksman)HeroNotes
Gen 1M Bahiti (F2P) / Zinman (paid)
Gen 2PICK M AlonsoTop-tier everywhere, and lasts a long time
Gen 3M Stay on Alonso
Gen 4test it M Lynn or AlonsoDepends on your widgets — Alonso may still be ahead
Gen 5invest hard M GwenThe best all-round option for the Bear and the Arena (as a leader. Banned as a joiner)
Gen 6usually skip M WayneGwen first. If you can afford both, Wayne is very good too
Gen 7PICK ★widget Lv.8 M BradleyA monster — carries you to Gen10. Also the best in the Arena
Gen 8not for the Bear M HendrikGreat in the Arena and as a joiner, but a poor fit here → stay on Bradley
Gen 9optional M XuraLess damage variance than Bradley and more consistent. Not worth investing in for the Bear alone
Gen 10M BlanchetteBradley-tier, but needs a comparable widget. Not ready until late Gen10
Gen 11PICK ★ M RufusBy a mile. Not on the Lucky Wheel → dump SSR shards into him for an early 5-star

※ Hector's widget is defensive, so it does nothing for the Bear (an attack) → take the skill and 4-star is enough. Mia's widget is offensive, on the other hand, so it does apply → worth investing in.

🤝 Joiner tiers the first 4 slots — guaranteed flat 25% first

TierJoinerNotes
good, 25%Jessie and her class · Jasser · Jeronimo · Bradley · Blanchette · MagnusGuaranteed flat, maximum multiplicative gain
borderline, 20%SonyaSome alliances ban her
conditionalReinaBoosts normal attacks only → she does nothing for the skill damage from Hector, Mia or Blanchette. In a skill-damage rally she can even be a nerf
bad, 15%Philly · Norah (Marksman)A big damage loss
bannedGwen (as a joiner) · anything proc-based (40%/20%)Gwen is a bug-like nerf. The Bear runs a fixed 10 turns, so proc-based skills have a low expected value

※ Why this matters: putting a 15% joiner (Philly) in an early slot to squeeze in a few more of your own troops cuts the whole rally's damage by ~10% — everyone loses, you included. More troops do not raise the damage proportionally.

📐 Ratios by generation (Bear)

The principle: the better your stats (troop level, heroes, gear, Charms), the lower the minimum Infantry and Lancer you need, so more of the march becomes Marksmen. Fall below a class minimum and you take a damage penalty.

GenInfantryLancerMarksmanNotes
Gen 1── split evenly (≈33/33/33) ──Not enough troops — join the big rallies
Gen 25–20%20–30%~50%In practice you are still splitting — not enough Marksmen yet
Gen 3–51–4%20–39%the restGood stats push Infantry below 4–5%. Lancers are still needed in bulk
Gen 5+0.5–3%10–20% (30–40% on a Renee/Lancer build)~75–81%
Gen 10–110.5–1%~1–7%90%+Gen11 can go as far as 0.5/1/98.5 (needs testing)

※ Where the author currently sits: 1% Infantry / ~6–7% Lancer / 90%+ Marksman (with a safety margin). In practice: send your optimal march (maximum Marksmen) into the whale rallies, and the marches carrying more Infantry and Lancers into the feeder rallies (mid, light and free-to-play).

⭐ The Expert Cyrille

The first Expert an F2P player gets. Level 50 maxes most of her skills, which takes a few weeks. The key one is Entrapment: up to +300k rally capacity (2–2.5 more people per rally).

The deployment-capacity skill is pointless if you are capping your troops → ignore it. The other two give more Essence Stones and more Enhancement XP Components (Lv.4 is easy). Maxing her early, around Gen 3–4, pays off enormously over time.

🏅 Personal rewards and team play

You only need to hit the personal points cap once — with a "Super Bear" that buffs everyone (whales piled in after the league for a 20% buff), even 72M is easy. After that, aim for the minimum.

The real gain from the upper brackets is about one Essence Stone a day. Letting several more people reach the next bracket is worth more to the alliance than taking another 10B for yourself.

Source: Ton (TontonYouTube) – the Bear Trap update video (post-December patch)
Hero classes cross-checked against per-generation data (whiteoutdata, FRVR). Subtitle corrections: Ector → Hector, Zora → Xura, Andri → Hendrik, Fidi → Philly, Cyreel → Cyrille, JC → Jessie.
A write-up of one person's views in a video — adjust for your server's generation and any later patches.
Note (2026-07-31): the source's "misty breath" is the Frostscale Chameleon's defence-reduction skill, named from its description rather than its in-game skill name.