전체 공략

F2P Hero Roadmap (Gen 1-11)

Invest only in Lucky Wheel heroes and heroes you will keep for two generations or more - chasing the current generation forever is why F2P accounts end up with 3-star heroes everywhere and no shards. Picks, skips and investment ceilings for every generation.

공략노트·TonTon Gaming "MUST HAVE and SKIPs to Thrive" (2026-05-28). Classes and names cross-checked against the official wiki and per-generation data - one person's views, so adjust for your account

The premise behind this roadmap

The goal is not to survive but to thrive. The resource management principles matter more than any individual hero.

The most common mistake is chasing the current generation's heroes forever and never banking universal shards. You end up with 2- and 3-star heroes scattered everywhere and no shards when it counts.

The golden rule → invest properly only in Lucky Wheel heroes and heroes you will use for at least two generations. A hero who is not on the Lucky Wheel and gets discarded after one generation is the worst ROI there is.

1Plan 2–3 generations ahead

Decide who you are pulling next and bank universal SSR shards in advance. Without a clear route you will fail.

2Lucky Wheel every time

Take each generation's Lucky Wheel hero as a baseline. About 70 spins over two weeks ≈ 85–90k gems.

3Widgets at 2–4 is enough

F2P sits at widget Lv 2–4 for most heroes. Save Lv4–6 for the ones you keep for years (Gen3 Mia).

4Gem priority

Zinman to 3-star → VIP 1 → 4 → 6 → Flint → then VIP 7, 8 and 9.

5Ratios

48/4/48 (Mia with Marksmen) and the 50/20/30 family. 60/40 needs Gen 5–6, so it is a poor fit for F2P.

6If you care about the Arena

Get at least 2 of the 3 Marksmen. Skip at most one.

Picks and skips by generation

I = Infantry (the shield) L = Lancer M = Marksman ※ one Infantry, one Lancer and one Marksman per generation
PICK (core) conditional / optional SKIP ◆ Lucky Wheel
GenHeroInvestment ceilingUseNotes
Gen 1 PICK Zinman 3-star / no skills −12% construction and costs Do not level his skills
baseline M Molly · Gina · Bahiti 5-star slowly / widget 2 Molly = defence, Gina = Arena Build Molly gradually without spending shards · start banking shards for Alonso from Gen 1
hold I Jeronimo · Bokun · Ling Shuang Shards come in slowly Take your time; low priority
Gen 2 PICK I Flint 70 Lucky Wheel spins Your Bear mainstay until Gen 5 (Hector) The Infantry (shield) Bear captain
PICK M Alonso 4-star / widget 2 Your main Marksman, rally lead and Bear hero through Gen 4–5 First call on your universal shards. Unlocked through the Hall of Heroes (≈14,850 gems)
SKIP L Philly A hero for spenders Molly covers your defence
Gen 3 PICK ★foundational L Mia Consider 5-star / widget 4–6 Bear hunting all the way to Gen 14! The backbone of the 48/4/48 Marksman ratio This is where your widget investment goes. A good moment to transfer states
optional M Greg 4-star / widget 2 Arena (AoE synergy with Alonso)
skip I Logan A rally-leader type F2P players have Flint and do not need him
Gen 4 PICK M Lynn 4–5 star / widget 4 A defensive widget → garrisons and building defence Consider 5-star at VIP9
Arena only L Reina 4-star / widget 2–4 (the ceiling) An Arena-only option "No longer a default recommendation". Poor as a joiner (see below)
SKIP I Ahmose Weak in almost every situation The exception is an account that transfers a lot
Gen 5 PICK I Hector 4-star (skill 5) / widget 2–4 Effectively permanent for Bear hunting A low widget is fine as long as you have the skill
PICK M Gwen Aim for 5-star / widget 4–6 A huge all-round upgrade; your main Marksman until Bradley Bank shards through Gen 3–4 to hit 5-star
PICK joiner L Norah 4-star (skill 5) An excellent joiner; some alliances ask for her Can be finished off with Gen 7 intel shards
Gen 6 PICK L Renee Widget 4 The key that opens the 60/40 ratio
SKIP M Wayne Marginal against Gwen Bradley replaces him anyway
SKIP I Wu Ming A joiner, but the rally leader supplies it No need to pull him
Gen 7 PICK ★the best M Bradley 3-star early if the Arena matters Absurd performance, still used at Gen 15 · every mode The only hero worth investing past the Lucky Wheel to 3-star
PICK I Edith 4-star / widget 2–4 Strong with a Marksman ratio; better than Hector on Bear defence Infantry (shield)
skip L Gordon A rally-leader type F2P players have Renee and do not need him
Gen 8 PICK I Gatot Lucky Wheel Replaces Hector almost everywhere
PICK ★joiner M Hendrik Get him, no questions The best joiner there is · an offensive widget A rare skill → it stacks multiplicatively in a rally, which is where the edge comes from (Ton's subtitles say "Andri")
SKIP L Sonya A weak joiner (~12% at the Bear) Only as a bridge on a 60/40 Lancer account
Gen 9 PICK L Fred Lucky Wheel A baseline pickup
Arena M Xura Optional Bradley + Hendrik + Xura is an unbeatable Arena combination, plus healing At high stars his Bear damage edges slightly past Bradley's (the subtitles' "Zora")
SKIP I Magnus Unimpressive Gatot covers it
Gen 10 PICK I Gregory Free shards from KOI and SvS Strong in the Arena and solo marches; an all-rounder
overrated M Blanchette Lucky Wheel Eventually replaces Bradley At widget 4 the F2P gap to Bradley is small (this is a whale's upgrade)
skip L Freya A Lancer hero Skip her — you have Fred
Gen 11 PICK ★ M Rufus Invest heavily Second only to Bradley; top-tier for Marksmen and the Arena Even Lancer players are advised to wait and take Rufus
PICK I Eleonora Lucky Wheel A strong Infantry who replaces Gregory
for 60/40 L Lloyd Optional A bridge for 60/40 play Take him with free KOI/SvS shards

🎯 The final verdict on Reina (Lancer)

Ton's line: "Reina is no longer a default recommendation." Her old popularity dates from when Mia was underrated. Now Mia is foundational (Bear hunting to Gen 14) and Reina is a pick only if you particularly love the Arena.

Investment ceiling = 4-star, widget 2–4. The video does not so much as mention 5-star or a maxed exclusive. → "Enough to use, but resist maxing her" is the answer.

🤝 The joiner route

A good joiner is a hero with a rare skill other people do not have. Common skills combine additively in a rally, but a rare one attaches multiplicatively, so the total climbs.

The recommended joiner route: Jessie / Jeronimo early → Norah (Gen5 Lancer) → Hendrik (Gen8 Marksman, the best)

Reina's joiner skill (normal attack damage) is a common bucket, so it adds → flat as a joiner. If joining is your goal, do not spend resources on Reina; follow the route above.

Source: TonTon Gaming – (F2P Heroes Guide) MUST HAVE and SKIPs to Thrive in Whiteout Survival (2026-05-28)
Classes and names cross-checked against the official wiki and per-generation data (one Infantry, one Lancer and one Marksman per generation). Subtitle corrections: "Andri" → Hendrik, "Zora" → Xura, "JC" → Jessie, "Nora" → Norah.
A write-up of one person's views in a video — adjust for your account and your server's generation.
Note (2026-07-31): the source's "All-of-Heroes" event is the Hall of Heroes.