Labyrinth Formation Ratios
The ratio that works on one account will not work on another, so test several. Widgets do nothing here because the Labyrinth is not a rally, and 60/40 only functions if you have the Lancer-specific skill heroes.
The premise
"The ratio that works for me will work for you" is wrong. Stats, account composition and strategy differ, so you have to test several ratios yourself. There is no reliable way to know in advance which will land, and when you stall, trying a different one is the answer — you were not progressing anyway, so there is nothing to lose.
The Labyrinth is not a rally → a widget's conditional trigger never fires and only its stats apply. Ignore widgets for classes you do not field. Heroes are here purely for their skills.
Not because the ratio is good, but because it needs Lancer-specific skill heroes (Reina, Norah) to function. Molly, Philly and Mia buff all classes, so they push Lancers less in a 60/40 → in exchange they are serviceable in any composition.
🗺️ Land of Heroes / Gaia Heart only spreading your gear
The idea: slot in heroes that need no gear (all-class buffers: Mia, Molly, Philly) so you can split limited gear across several marches and concentrate it on the damage heroes. IInfantry LLancer MMarksman
Option A several gear sets = main account
| March | Heroes | Ratio (I/L/M) | Notes |
|---|---|---|---|
| 1 | I best Infantry · M Alonzo/Greg (Bradley later) · L best Lancer | 60/40/0 | No Marksmen fielded → that hero needs no gear |
| 2 | I 2nd Infantry · M best Marksman · L Mia (needs no gear) | 54/3/43 | |
| 3 | Three third-tier heroes | 50/20/30 |
→ Plenty of reports of 10–20 extra levels cleared. Swap gear to concentrate it on the damage heroes.
Option B one gear set per class = farm account
| March | Heroes | Ratio (I/L/M) | Notes |
|---|---|---|---|
| 1 | I best Infantry · M best Marksman · L Mia (needs no gear) | 48/4/48 | |
| 2 | I 2nd Infantry · M 2nd Marksman · L Molly/Philly (need no gear) | 50/0/50 | 0% Lancer → Molly and Philly are pure buff, no gear needed |
| 3 | I 3rd Infantry · M Bradley (or Alonzo/Greg/Lynn) · L best Lancer | 60/40/0 | Only one Lancer gear set required |
→ +15 levels on a farm account. No effect on a main → which option wins depends on how many gear sets you have. There is no way to know in advance, so test both.
📐 Every other map ratios by situation
If you cannot be bothered, the default is 45/10/45 (long-proven, and especially good on a Marksman build — otherwise damage falls short)
| Account leaning | Suggested ratio (I/L/M) | Notes |
|---|---|---|
| Marksman build | 45/10/45 (or more Marksman-heavy) | When Chief Gear, Charms and pets all point at Marksmen |
| Balanced — Cave of Monsters | 65/10/25 | Adjust to the opponent's ratio |
| Balanced — Charm Mine | 55/10/35 | Adjust to the opponent's ratio |
| Lancer-heavy | a Lancer ratio (separate guide) | Use your main rally leader. Not verified by Ton directly |
🔍 Choose granularly
Even on a "Marksman-focused" account, a balanced ratio can win if your pets are balanced. Charms and Chief Gear on Marksmen but pets spread evenly, say → pick a different ratio per situation rather than one for the account.
A balanced account means the standard build order Infantry → Marksman → Lancer, with Lancers not far behind. ※ 60/40 does not work without the heroes, even on a Lancer build.
🌱 Early setup Gen 1–3 · usually 2 marches
Use heroes with an Expedition skill → no growth heroes such as Gina.
| Gen | Example march | Ratio |
|---|---|---|
| Gen 1 | Molly · Sergey · best Marksman (usually Bahiti) | 50/20/30 |
| Gen 2 | Flint (Lucky Wheel) · Alonzo · best Marksman (Molly/Patrick/Jessie) | 50/20/30 |
| Gen 2 experiment | Flint · Molly (no gear) · Alonzo | 50/50 needs verifying |
| Gen 3 | Flint · Mia · (Philly/Molly) | 50/20/30 or a Marksman ratio |
| With 3 marches | Whatever heroes are left — Rare (blue) will do — stack maximum damage | 50/20/30 |
※ Early on, do not spread gear across heroes — concentrate it on the main damage hero. Once the main stalls later, start spreading to the 2nd and 3rd.
🧩 Notes by generation, and the shop
A Gen 12+ variant (unverified): Karol with no gear + Infantry with no gear + Renee on a Marksman ratio — Ton called it "a bit odd" and plans to test it. Not settled.
Shop priority: refined Fire Crystals matter for T12, so buy those first.
The best ratio depends on your stats, how many gear sets you own, and whether your pets and Charms lean one way. Community-collected and tested; verify on your own account.
Subtitle misspellings corrected: fidi→Philly, biti→Bahiti, monora→Norah, run→Renee · naming unified to Karol.